AI game creation platform

Turn Your Ideas Into Playable Games.

Describe the game. Shape the plan with AI. Build, play and publish a focused browser prototype.

AI-assisted creationPlay in browserSave your projectsExport where supported
ludic engine · live sessionnight · 23:12

What do you want to create?

62 FPStris 1.8M4P session
Start creating

A real Ludic workflow: idea, plan, browser build and iteration.

Prompt to game

Watch a sentence
become playable.

Ludic plans before it builds. You see the concept, the loop, the world and the mechanics — and approve them — before any significant generation runs.

One sentence

RacingCyberpunkThird-personController-ready

You bring the idea. Ludic helps build the world — and you approve every significant step before it runs.

Plan before build

Ludic proposes. You decide.

Core loop
Qualify, race, upgrade, take the district
Player
Street racer building a crew reputation
World
Rain-lit downtown grid, four connected districts
Mechanics
Drift scoring, nitro, police pursuit heat
Art direction
Neon reflections, wet asphalt, night only
Win / lose
Own every district / lose your car to impound
Approve & buildEdit plan

How it works

Idea → game in three steps

  1. 01

    Describe your idea

    Type a sentence. Add reference images or video if you want. Ludic reads your idea and turns it into a plan.

  2. 02

    Shape the game with AI

    Approve the loop, world and rules. Then refine characters, difficulty and mechanics by describing the changes.

  3. 03

    Play and publish it

    Test instantly in your browser. When it feels right, publish to the Ludic store and share it with a link.

Built for

Who is Ludic for?

Anyone with an idea and a browser. Ludic is designed for people who want to see their game in motion fast.

Curious creators

Turn a sketch, a sentence or a dream game into something playable. No engine experience required.

Educators

Teach game design, narrative and systems thinking by making games students can actually play.

Brands & teams

Prototype interactive experiences, branded mini-games and proof-of-concepts without a full studio.

Your AI game-building partner

You bring the idea.
Ludic helps build the world.

Start from a prompt, review the plan, generate a supported arcade prototype and keep every build in your project library. You stay the director.

Open the studio

Game planning

Turn an idea into a scoped concept, core loop, objective and rules before generation.

Supported foundations

Build from working arcade structures covering racing, action, puzzle, strategy and cosy play.

AI-assisted direction

Use natural language to shape the plan and configure a focused first prototype.

Logic & code

Export supported HTML5 builds and project specifications when you need to continue elsewhere.

Play & iterate

Run the real game in your browser, restart quickly and use play to guide the next revision.

Bring your own world

Add reference images or video to your brief where supported, so the direction starts from your idea.

Genre range

One platform can make all of these?

Pixel-art platformers and cinematic third-person action. Cosy farming sims and tower defence. Obbies, tycoons, avatar worlds and deckbuilders. Pick a direction — or just describe it.

Action & combat

  • Action
  • Action RPG
  • FPS
  • Third-Person
  • Fighting
  • Stealth
  • Tactical
  • Roguelike
  • Roguelite
  • Metroidvania
  • Platformer

Worlds & stories

  • Adventure
  • RPG
  • JRPG Inspired
  • Open World
  • Fantasy
  • Sci-Fi
  • Cyberpunk
  • Post-Apocalyptic
  • Western
  • Mystery
  • Horror
  • Survival Horror
  • Survival

Systems & strategy

  • Strategy
  • RTS
  • Tower Defense
  • Simulation
  • Management
  • Tycoon
  • City Builder
  • Card Game
  • Deckbuilder
  • Puzzle
  • Trading / Economy

Play together

  • Multiplayer
  • Co-op
  • Party Game
  • Social
  • Social Roleplay
  • Avatar World
  • Sandbox
  • Obby
  • Pet Collection
  • Sports
  • Racing

Style & format

  • Arcade
  • Retro
  • Pixel Art
  • 8-Bit Inspired
  • 16-Bit Inspired
  • Neon Arcade
  • Cozy
  • Life Sim
  • Farming
  • Mobile Casual
  • Current-Gen 3D
  • Console-Style Action
  • Controller-Ready

Scope intelligence

We won’t lie to you about scope.

One prompt does not produce a finished AAA game — and any platform telling you otherwise is selling you a demo. Ludic breaks ambitious ideas into stages you can actually finish, then helps you ship each one.

Ambitious project detected

“An open-world crime city with 1,000 players and photorealistic graphics.”

  1. Phase 1Core movement + one city block100%
  2. Phase 2Vehicles and traffic82%
  3. Phase 3Combat and wanted system68%
  4. Phase 4NPC systems and quests54%
  5. Phase 5Multiplayer prototype36%

Save & iterate

Your games live here
until you say otherwise.

Every project is saved to your creator dashboard with its own status — draft, building, ready, published or archived. Pick any of them up where you left off.

  • Project library with drafts, builds and published games
  • Continue, duplicate, rename, archive or delete
  • Credit balance and full generation history
  • Publish to the Ludic store or export a build
Open your dashboard

Creator dashboard

Draft

your projects

Building

your projects

Ready

your projects

Published

your projects

  • Rename · duplicate · archive
  • Continue in the studio
  • Publish to the Ludic store
  • Export a build

Export

Your game.
Your way.

Build on Ludic. Export where supported. Distribute your creation wherever you’re allowed to sell it. Build here — take it with you.

See export options

Web

Available

HTML5 build you can host anywhere.

Desktop

Planned

Native desktop packaging is being explored.

Project spec

Available

Portable game specification and Godot build brief.

Store packages

Preparation only

Steam-ready and console prep checklists.

Mobile app stores

Not yet available

Dedicated iOS / Android store builds.

Ownership

You make it.
You own it.

Your games, worlds and characters are yours. Paid plans include full commercial rights, and anything created or exported while your plan is active stays commercially yours.

  • You own the game

    Sell, license or hand over the whole project.

  • No lock-in

    Export builds and source where supported.

  • Clear asset licences

    Every marketplace listing states its terms up front.

  • No surprise fees

    Credit estimates before generation, fees shown before you list.

Exploring next

On the roadmap

Ludic is focused on rapid, playable browser games today. These are the directions we’re exploring next — they’re not live yet.

Automated AI playtesting

Agent-led testing and automated issue reports beyond human browser testing.

Planned

Multiplayer workflows

Networked game foundations and multiplayer testing tools.

Planned

Team collaboration

Work on projects together with shared workspaces and version control.

Planned

Credits

No mystery deductions.

Credits power AI generation — nothing else. Moving an object, editing a value or renaming a scene costs nothing, and you always see an estimate before you confirm.

See your credit balance →
  • Cost estimate before every significant generation
  • Editor interactions never consume credits
  • Full usage history with project and cost
  • Destructive AI changes show a diff you approve first

Global creators

Make games
for the world.

Your idea doesn’t have a language barrier. Ludic’s interface is available in multiple languages, and you can describe your game naturally in your own words.

EnglishEspañolFrançaisPortuguêsDeutschPolski中文日本語العربيةहिन्दीisiZuluisiXhosaAfrikaansKiswahiliአማርኛ

Straight answers

What you should know before you start.

What can I make with Ludic?

Rapid, playable browser games and creative prototypes. Ludic is built for turning an idea into something you can play and iterate on, not for generating a finished AAA game from one prompt.

Do I need to know how to code?

No. You describe your idea and shape the result by chatting with AI. Editable scripts are there if you want them, but they’re optional.

How does the build process work?

Ludic plans the game loop, world and rules before it builds. You see a concept and can approve or change it before any significant generation runs.

Can I publish my game?

Yes. You can publish browser-playable games to the Ludic store and share them with a link.

Can I sell my game or use the marketplace?

Creators can publish marketplace listings, and supported paid listings use Ludic's secure checkout. Only live creator listings appear in the marketplace.

Who owns what I make?

You do. You own your games, worlds and characters.

What about exports?

Web (HTML5) exports are available now. Project specifications and build briefs are supported; native desktop and mobile builds are planned.

How do credits work?

Credits cover AI generation. Editor work is free and you always see an estimate before confirming.

Can I make a copy of an existing game?

No. If you ask for a known franchise, the engine will help you build an original game in that genre with your own world and characters instead.

Turn your idea into a game

Describe it, shape it with AI, and play it in your browser.