For education

Teach game design by making games

Help students connect rules, stories and systems to a result they can play and discuss in the browser.

How Ludic helps

From idea to something you can play

01

Set the brief

Choose a learning goal and a focused game challenge.

Available now
02

Build the example

Turn the class idea into a playable prototype.

Available now
03

Reflect together

Compare outcomes, discuss player experience and revise the design.

Prototype workflow

Built for real iteration

A creative tool, not a classroom manager

Ludic supports individual creation and browser play. Classroom administration, student rostering and teacher controls are not currently included.

Useful for

  • Game-design lessons
  • Creative computing exercises
  • Interactive storytelling
  • Systems-thinking workshops

Know what you are building

Ludic is focused on rapid browser-game prototypes. It does not turn one prompt into a finished AAA game.

Create a game