For beginners

Start with the part players feel

You do not need to master an engine before testing your first game idea. Start with the player goal, the controls and the challenge.

How Ludic helps

From idea to something you can play

01

Define one goal

Say what the player is trying to achieve.

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02

Choose the pressure

Add obstacles, enemies, time or a score target.

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03

Play and reflect

Try the build and decide what deserves another version.

Prototype workflow

Built for real iteration

Learn through a working example

Playing a prototype makes abstract design choices concrete. You can feel pacing, input, feedback and difficulty instead of only reading about them.

Useful for

  • Complete beginners
  • Students studying game design
  • Writers and artists exploring games
  • Developers learning a new genre

Know what you are building

Ludic is focused on rapid browser-game prototypes. It does not turn one prompt into a finished AAA game.

Create a game